

In addition, Slams will cause the victim to bounce around the arena, causing various forms of destruction to it that provide both amusement as well as strategic battle changes. Fortunately, once your Slam meter does build up, getting the actual Slam move off is fairly easy, as all Slam moves have either high priority, or span the entire arena, and the Slam meter will only disappear when a Slam is successfully landed. You’ll have to pick and choose your shots and combos in order to fill your meter, otherwise you’ll end up getting slapped around like a pinball. Slamming opponents is easier said than done, because there’s so much mayhem going on in the arena at once that you’re more likely to run into something or someone and fill up someone else’s Slam meter. Hit opponent, deliver Slam, lather, rinse, repeat-that’s the order of the day. A Slam is pretty much a super move that requires just one button, and you are given the ability to Slam after hitting your opponent a sufficient number of times such that your Slam meter is filled. The object is to “Slam” your opponent more times than your opponent can Slam you.


No matter what the circumstance, any given fight’s objectives are the same. Of special note is Pinocchio serving as a fast-food worker with a chip on his shoulder. Heck, the story mode centers around a bunch of bedtime stories which cross-cast the characters into various fantasy roles. SuperSlam doesn’t pretend to have any sort of world-spanning story behind it no world’s in trouble that requires the whole of the Shrek cast to save it or anything like that.
